The pass goes to the wrong teammate
Recheck the number or face-button icon assigned to the cutter. Do not substitute the player's court position for the displayed target.
PRACTICAL BASKETBALL · PC + CONTROLLER PASSING GUIDE
On PC, press T with the intended teammate number. On Controller, hold LB / L1 and RB / R1, then select the cutter's teammate icon. Send the ball while the receiver is still moving into an open lane.
PC team alley-oop
T + teammate numberXbox team alley-oop
LB + RB + teammate iconPlayStation team alley-oop
L1 + R1 + teammate icon1 IDENTIFY CUTTER · 2 SEND LOB · 3 COMPLETE ROUTE
PLATFORM
PC · Xbox · PlayStation
GUIDE FORMAT
Step by step
INCLUDES
Setup + troubleshooting
STEP BY STEP
On PC, read the teammate number from 1 through 4. On Controller, read the face-button icon assigned to the receiver.
Use a teammate moving toward open space at the basket. A stationary receiver or occupied lane gives the pass no useful route.
Press T plus the number on PC. On Controller, hold both bumpers and select the teammate icon. Enter the pass before the cutter reaches the rim.
The receiver continues toward the projected catch point and times the available finish. Avoid changing the route after the pass is already in flight.
TROUBLESHOOTING
Change one part of the setup at a time so you can see what fixes the attempt.
Recheck the number or face-button icon assigned to the cutter. Do not substitute the player's court position for the displayed target.
Trigger the lob earlier and simplify the route so the receiver is still moving into space when the pass is sent.
Reduce the distance, clear the lane and keep the receiver path consistent before changing the pass timing.
Use the official PC input T plus the teammate number. F by itself is the PC self-lob input.
Hold both LB / L1 and RB / R1 before selecting the teammate icon. LB / L1 plus a click of RS / R3 is reserved for the self lob.
QUICK ANSWERS
Press T plus the intended teammate's number, from 1 through 4, while the receiver cuts into an open lane.
Hold LB and RB on Xbox or L1 and R1 on PlayStation, then press the face-button icon assigned to the intended teammate.
No. A PC self lob uses F, while a PC team lob uses T plus a teammate number. On Controller, a self lob uses LB / L1 plus RS / R3, while a team lob uses both bumpers plus a teammate icon.
The number or face-button icon identifies the receiver, allowing the passer to target one cutter instead of sending a generic lob.