Role and mode
Position: SG. Best for: 2v2 and 3v3. Role: on-ball lockdown and corner spot-up shooter. It is not intended to run the offense or finish above the rim.
Body settings
Height 6'8, wingspan 7'2, weight 180, Narrow body type. Unlike the other builds, the source treats Narrow as important for how this defender moves; handedness remains optional.
Finishing and playmaking
Close Shot 41, Driving Layup 71, Driving Dunk 25, Standing Dunk 40, Pass Accuracy 75, and Ball Handle 70. The 40 Standing Dunk is described as the minimum used to retain occasional standing finishes.
Shooting and physicals
Mid-Range 90, Three-Point 85, Speed 97, Acceleration 94, Vertical 40, Stamina 99, and approximately 60 Strength in the video walkthrough.
Defense
Interior Defense 63, Perimeter Defense 92, Steal 87, and Block 73, with Lateral Quickness described as maxed. This allocation is the reason the build gives up Driving Dunk and limits its on-ball offense.
Badge priorities
Shooting: Catch and Pop, Corner Spot-Up, Tunnel Vision, Limitless Shooter, Relentless Shooter, and optional Quick Draw or Mid-Range Maestro. Playmaking: Dish Out and Quick Pass. Defense: Locks, Intimidator, Tough Angles, Thief, and Navigator, followed by Hustler. Finishing uses Relentless Finisher and Perfect Lays with limited investment.
Original video
Watch the build chapter
Compare the creator's full explanation, badge layout, and build screen from the linked chapter.
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