Role and mode fit
Builder position: Small Forward. Final archetype: 2-Way Scorer. The build is demonstrated as a 1v1 rim-running creator, while 71 Pass Accuracy makes the same setup usable as a secondary handler in 2v2 and 3v3.
Body settings
Use 6'9 height, 6'9 wingspan, 200 weight, no anomaly, and Normal body type. The profile is shown right-handed, but handedness can follow your preferred dribble and finishing side.
Exact attribute allocation
Finishing: 52 Close Shot, 82 Driving Layup, 89 Driving Dunk, 25 Standing Dunk. Shooting: 85 Mid-Range, 83 Three-Point, 55 Moving Shot, 40 Free Throw. Playmaking: 71 Pass Accuracy, 81 Ball Handle, 25 Post Control.
Defense and physicals
Defense: 82 Interior, 96 Perimeter, 92 Lateral Speed, 25 Steal, 86 Block, 25 Rebound. Physicals: 90 Speed, 88 Acceleration, 71 Strength, 89 Vertical, and 91 Stamina.
Finishing and shooting badges
Finishing: Diamond Traffic Finisher and Diamond High Flyer. Shooting: Gold Formless Shooter, Gold Tunnel Vision, Silver Limitless Shooter, and Gold Quick Draw. These choices support direct drives while keeping catch-and-shoot and self-created jumpers available.
Playmaking badges
Diamond Space Maker, Gold Soul Snatcher, Gold Quick Handles, Gold Tireless Handles, and Silver Quick Pass. The package prioritizes separation, a compact dribble chain, and a usable outlet when help defense arrives.
Defensive badges
Amethyst Locks, Diamond Intimidator, Diamond Trampoline, Gold Lurker, Gold Rim Saver, Gold Tough Ankles, and Gold Navigator. The build defends through positioning, contests, lateral recovery, and rim help rather than on-ball steals.
Highlight Reel takeover
Equip Highlight Reel. It complements the build's main scoring read: when a defender presses high, use the open lane, trigger the blowby, and finish with the 89 Driving Dunk package. It is the aggressive alternative to the speed-with-ball emphasis of Downhill.
Main trade-offs
Steal, Rebound, Standing Dunk, and Post Control stay at 25, so this is not a passing-lane gambler, glass cleaner, or post scorer. Moving Shot at 55 also makes stationary jumpers and drive-or-kick reads more dependable than building the offense around fades.
How to attack with it
Start outside the arc and make the defender choose. Shoot when they protect the lane, then use a short dribble chain into a blowby when they crowd the jumper. Against smaller guards, keep the advantage simple and finish instead of over-dribbling into reaches.
Original video
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